/**
 * @Author Yunfeng Bai
 *
 * 2010-10-30
 */
package collision;

import geometry.Drawable;
import geometry.Triangle;

import java.util.List;

import javax.vecmath.Matrix4d;

import rigidbody.RigidBody;

/**
 * BoundingV
 */
public abstract class BoundingVolume extends Drawable
{
    private RigidBody _body;
    
    public abstract boolean isColliding(BoundingVolume obj_);
    
    public RigidBody getRigidBody()
    {
        return _body;
    }
    
    public void setRigidBody(RigidBody body_)
    {
        _body = body_;
    }
}
